About Sins of a Nation
We are an organization committed to the idea that LARPing is about being what you are not, and cannot be. We want our players to feel equipped to venture outside of their comfort zones, and try roles that do not need to draw from real-world skills that they possess.
To that end, we have constructed a system in which in-game abilities trump out-of-game skills; the strength of your boffer-sword arm alone will not carry you against someone who has committed to playing a warrior, and social anxiety will not disqualify your words from carrying weight. We refuse to foster an environment where players feel unqualified to play a desired role, simply because they might be outshined by others.
We are also committed to ensuring that all plots and encounters, regardless of their intended outcomes, are first and foremost subject to player agency. No encounter will be unwinnable, and proactivity will provide you with the tools necessary to alter fate.
Fortune favor the bold.